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![]() Each time you die you age a year from 18 on. The game has levels, which give you points to upgrade your stats like any other RPG, but dying also can be a benefit to you. There’s time travel, and a key mechanic is your character’s age. Stuff like that is really creative and it didn’t feel gimmicky.Īs the title implies, time is important to Chronos. ![]() Maybe to get inside of a cabinet to find a key, maybe to fight a giant monster that otherwise would crush you. I really enjoyed the use of these pathways that have vigils above them that act as codes to chose a path, which even at points is used to change your size. In my time playing, the variety of enemies I saw were nice, you have a lot of melee focused enemies, some fast, some having large clubs, that also act as forms of defense, some use magic, and even a few have canons. There’s weaker attacks, and strong attacks that can be charged and I mostly used to stagger enemies, most stunlocking them. I want to say it’s close to a Souls game in style, it’s a bit slow and deliberate, there’s a stamina bar that goes down with defending and dodging. It didn’t take very long however for me to drop what I was doing though and put the game down for good.Ĭhronos is an action RPG. Chronos had so much potential, I even was enjoying myself initially in spite of the flaws it had.
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